MakeHuman isn't part of Blender either, so there's some kind of import/export process to figure out to get the rigged figure into blender (never liked any of my results enough to bother) Reply NORMAL on 10 PM I was also wondering what the difference is between the three And yes, you can see that the quality of HumanBlender is an open source 3d modeler, ray tracer and a whole lot else This is the 3d software/environment that will work best together with MakeHuman MeshLab is a tool oriented towards processing large meshes and provides a set of tools for editing, cleaning, and converting meshes This is useful for producing allquad meshes for exampleLatest version 1 Apr 22nd, 21 Older versions Advertisement MakeHuman is a 3D modeling program for human figures that doesn't require any advanced knowledge to use Thanks to its interactive interface, generating any type of human character can be done in a matter of seconds, and with a high level of detail Makehuman 1 2 0 For Window...